ENGELLİ BİLİŞİMİNDE SANAL GERÇEKLİK (VR) ÇÖZÜMLERİ: EŞİTLİĞE DOĞRU TEKNOLOJİK BİR ADIM

Author :  

Year-Number: 2021-53
Yayımlanma Tarihi: 2021-08-23 21:04:53.0
Language : Türkçe
Konu : Yönetim Bilişim Sistemleri
Number of pages: 258-272
Mendeley EndNote Alıntı Yap

Abstract

Bu araştırmanın amacı, engelli bireylerin hayatlarında varolan kısıtların ortadan kaldırılabilmesi için sanal gerçeklik (VR) teknolojisi kullanılarak gerçekleştirilen uygulamaların incelenmesi, bu uygulamaların engelsiz yaşama ulaşmada kolaylaştırıcı bir alternatif olup olmayacağına ilişkin kavramsal bilgi sunulmasıdır. Bu amaçla, eğitim, tedavi, destek, topluma entegre etme ve farkındalık yaratma alanlarında kullanılan VR teknolojisinin; özellikleri, engelliler ve hastalara yönelik geliştirilmiş örnek uygulamaları literatür taraması yapılarak incelenmiş, sonuçlar karşılaştırmalı biçimde ortaya konmuştur. Ayrıca VR teknolojisini kullanarak engelli bireylere çözüm üreten kurumların ve özel şirketlerin uygulamaları taranmış, bu teknolojinin tercih edilme sebepleri incelenmiş ve tartışılmıştır. Araştırma bulguları VR teknolojisini doğrudan bir deneyim teknolojisi olması sebebiyle engelleri aşmada etkili bir yöntem olarak işaret etmektedir. Bu teknoloji ile gerçekleştirilen uygulamalarının, yaşlılar, bedensel engelliler ve rehabilitasyon ihtiyacı olan hastalar üzerinde olumlu etki sağladığı ortaya çıkarılmıştır. Diğer yandan bu teknolojinin sadece engelli bireyler ya da hastalar için değil, hasta yakınları, hastabakıcılar ve doktorlar gibi engelli bireylere destek verene taraflara yönelik uygulamalar ile kullanılması, engelli bireylerin karşı karşıya kaldıkları zorlukları deneyimleyerek daha etkili bakım, teşhis ve tedavi gerçekleştirebildikleri tespit edilmiştir.

Çalışmanın ileride engelli teknolojileri ve dijital sağlık alanlarındaki diğer araştırmacılar için yol gösterici bir literatür kaynağı teşkil edeceği öngörülmektedir.

Keywords

Abstract

The aim of this research is to examine the applications made using virtual reality (VR) technology in order to remove the existing restrictions in the lives of disabled people and to present conceptual information about whether these applications will be an alternative to facilitating a barrier-free life. For this purpose, VR technology, which is used in the fields of education, treatment, support, social integration and awareness raising; characteristics, sample applications developed for the disabled and patients were examined by literature review, and the results were presented in a comparative way. In addition, the applications of worldwide institutions and private companies that produce solutions for people with disabilities using VR technology were investigated, the reasons for the preference of this technology were examined and discussed. Research findings point to VR technology as an effective method to overcome obstacles as it is a direct experience technology. It has been revealed that the applications made with this technology have a positive effect on the elderly, physically disabled and patients in need of rehabilitation. On the other hand, it has been determined that the use of this technology not only for the disabled or patients, but also with applications for other parties such as patient relatives, caregivers and doctors, can perform more effective care, diagnosis and treatment by experiencing the difficulties faced by disabled individuals.

It is anticipated that the study will constitute a guiding literature source for other researchers in the fields of disability technologies and digital health in the future.

Keywords


  • 21c Staff. (2008, 01 31). Virtual reality helps autistic kids cross the road. https://www.israel21c.org: https://www.israel21c.org/virtual-reality-helps-autistic-kidscross-the-road/ adresinden alındı

  • Altun, D. (2020). Covid-19 döneminde Sanal Gerçeklik (VR) teknolojisi ile deneyimsel öğrenme. UMTEB International Congress on Vocational and Technical Sciences - X (s. 18-19). Nakhchivan: İksad Publications.

  • Altun, D. (2021). The Effect of Virtual Reality Experiential Marketing on Purchase Intent: An Experimental Study. Ankara: Gece Kitaplığı.

  • Altun, D. (2021a). Karma Gerçeklik Deneyimsel Pazarlama. G. Telli, & S. Aydın içinde, Pazarlamada Dönüşüm (s. 65-84). İstanbul: Kriter Yayınevi.

  • Anderson, S. (2020, 04 30). Virtual reality isn't just for games anymore. illinois.edu: https://mechse.illinois.edu/news/blogs/virtual-reality-isnt-just-games-anymore adresinden alındı

  • Ann, S., Le, A. M., & Bailenson, J. (2013). The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior. Routledge, 7.

  • Aydemir, C. (2018, 02 28). “Humanoid robotların, sıkıcı ve durmadan aynı konsantrasyonda yapılması gereken işleri eksiksiz olarak yaptıkları kanıtlanmıştır.”. mallandmotto.com: https://mallandmotto.com/2018/02/28/coskun-aydemir-humanoid-robotlarin-sikici-vedurmadan-ayni-konsantrasyonda-yapilmasi-gereken-isleri-eksiksiz-olarak-yaptiklarikanitlanmistir/ adresinden alındı

  • Bailey, J., Bailenson, J. N., Won, A. S., Flora, J., & Armel, K. C. (2012). Presence and Memory: Immersive Virtual Reality Effects on Cued Recall. Proceedings of the International Society for Presence Research Annual Conference (s. 24-26). Pennsylvania: Stanford.

  • Baukal, C. (2013). Research papers a proposed multımedıa cone of abstractıon. Journal of Educational Technology, 9(4), 15-24.

  • Beltrone, G. (2016, 03 22). Ad of the Day: Expedia Builds a Gorgeous VR Room to Help Sick Kids Travel the World. http://www.adweek.com: http://www.adweek.com/brandmarketing/ad-day-expedia-builds-gorgeous-vr-room-help-sick-kids-travel-world170343/ adresinden alındı

  • Bloom, J. (2014, 04 25). VIDEO GAME HEADSET FINDS NEW USES IN HEALTH CARE. http://abc7news.com: http://abc7news.com/archive/9517304/ adresinden alındı

  • Bolton, D. (2016, 03 21). Why Virtual Reality Could Be A Game Changer For The Disabled. https://arc.applause.com: https://arc.applause.com/2016/03/21/disabled-gamers-virtualreality/ adresinden alındı

  • Carey, B. (2013, 01 31). Stanford experiment shows that virtual superpowers encourage real- world empathy. Stanford News Service: https://news.stanford.edu/pr/2013/pr-virtualreality-altruism-013013.html adresinden alındı

  • Couch, C. (2016, 04 29). Disability-Simulating VR Promotes Empathy. https://www.technologyreview.com: https://www.technologyreview.com/s/601336/disability-simulating-vr-promotesempathy/ adresinden alındı

  • Dale, E. (1946). Audio-Visual Methods in Teaching. New York: The Dryden Press.

  • Dale, E. (1954). Audio-visual methods in Teaching. (2nd ed). New York: The Dryden Press.

  • Dale, E. (1969). Audio-visual methods in Teaching (3 b.). New York: The Dryden Press.

  • disabled-world.com. (2016, 07 26). VADIA Virtual Reality Simulator Helps Teenagers with Autism Learn How to Drive. https://www.disabled-world.com: https://www.disabledworld.com/assistivedevices/computer/vr-driving.php adresinden alındı

  • Dredge, S. (2015, 01 14). Disabled boy learns to play piano with his eyes using virtual-reality headset. https://www.theguardian.com: https://www.theguardian.com/technology/2015/jan/14/disabled-play-piano-eyes-virtualreality-headset adresinden alındı

  • engelsizbilisim.org. (2015, 10 5). Karanlıkta Diyalog Projesi'ne Türkiye Engelsiz Bilişim Platformundan Özel Ödül. 1 19, 2017 tarihinde engelsizbilisim.org: http://www.engelsizbilisim.org/karanlikta-diyalog-projesine-turkiye-engelsiz-bilisimplatformundan-ozel-odul/ adresinden alındı

  • Fenn, J., & Linden, A. (2003). Understanding Gartner's Hype Cycles Strategic Analysis Report No. R-20-1971. Stamford: Gartner Inc.

  • Fratello, J. (2016, 07 3). For veterans who can't travel, virtual reality offers a way to see the WWII memorial. http://www.today.com: http://www.today.com/series/veterans/veterans-who-can-t-travel-virtual-reality-offersway-see-t100481 adresinden alındı

  • Gartner. (2013, 7 2). Understanding Gartner's Hype Cycles. 7 17, 2017 tarihinde https://www.gartner.com/doc/2538815/understanding-gartners-hype-cycles adresinden alındı

  • Harrill, R. (2014, 07 21). Virtual reality significantly reduces pain-related brain activity. washington.edu: https://www.washington.edu/news/2004/06/21/virtual-realitysignificantly-reduces-pain-related-brain-activity/ adresinden alındı

  • Hoshav, L. (2015, 11 22). Affordable Virtual Reality Opens New Worlds For People With Disabilities. http://www.npr.org: http://www.npr.org/sections/healthshots/2015/10/22/450573400/affordable-virtual-reality-opens-new-worlds-for-peoplewith-disabilities adresinden alındı

  • İHA. (2021, 02 04). Corona hastalarına robotlar müdahale edecek. sozcu.com.tr: https://www.sozcu.com.tr/2021/gundem/corona-hastalarina-robotlar-mudahale-edecek6243710/ adresinden alındı

  • itv.com. (2015, 06 6). Virtual reality could improve doctors' bedside manner. http://www.itv.com: http://www.itv.com/news/westcountry/update/2015-04-06/virtualreality-helping-doctors-see-through-patients-eyes/ adresinden alındı

  • Lawther, K. (2016, 06 03). Virtual Reality Can Make Independence For Disabled People a Reality. http://www.huffingtonpost.co.uk: http://www.huffingtonpost.co.uk/kimlawther/virtual-reality-can-make-independence-for-disabled-people-areality_b_10275246.html adresinden alındı

  • louisville.edu. (2018, 06 05). Anxiety Disorder. louisville.edu: https://louisville.edu/depression/understanding-depression/anxiety-disorder adresinden

  • Min, X., & Weijue, Y. (2016, 11 18). Smart gloves give a new voice to the disabled. http://www.chinadaily.com.cn: http://www.chinadaily.com.cn/business/3rdWuzhenWorldInternetConference/201611/18/content_27415297.htm adresinden alındı

  • Misztal, S., Carbonell, G., Zander, L., & Schild, J. (2020). Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (s. 1-8). (Fully Online Conference): IEEE. https://www.youtube.com/watch?v=SmJW8gYIN4E

  • MIT, L. (2016, Apr 12). SignAloud: Gloves that Transliterate Sign Language into Text and Speech. https://www.youtube.com: https://www.youtube.com/watch?v=l01sdzJHCCM

  • Murray, A. (2020, 03 25). Koronavirüsle mücadeleye yardım eden robotlar. bbc.com: https://www.bbc.com/turkce/haberler-dunya-52028019 adresinden alındı

  • Murray, C. D., Pettifer, S., Howard, T., Patchick, E. L., Caillette, F., Kulkarni, J., & Bamford, C. (2007). The treatment of phantom limb pain using immersive virtual reality: three case studies. Disabil Rehabil.

  • NASA. (2018, 08 03). Apollo 11 History Archive Helps Virtual Reality Program Come to Life. nasa.gov: https://spinoff.nasa.gov/Spinoff2018/cg_1.html adresinden alındı

  • notesonblindness.co.uk. (2016, 01 06). Notes On Blindness. notesonblindness.co.uk: http://www.notesonblindness.co.uk/ adresinden alındı

  • nytimes.com. (1994, 04 13). In Virtual Reality, Tools for the Disabled. http://www.nytimes.com: http://www.nytimes.com/1994/04/13/garden/in-virtualreality-tools-for-the-disabled.html adresinden alındı

  • Ong, T., Wilczewski, H., Paige, S. R., Soni, H., Welch, B. M., & Bunnell, B. E. (2021). Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint. JMIR Serious Games, 9(3).

  • Ott, B. (2016, 08 31). Why Virtual Reality Could Help Treat Alzheimer's and Chronic Pain. realclearhealth.com: https://www.realclearhealth.com/video/2016/08/31/why_virtual_reality_could_help_tre at_alzheimers_and_chronic_pain.html adresinden alındı

  • Postelnicu, L. (2020, 03 03). Sheba Medical Center turns to XRHealth to provide quarantined coronavirus-exposed patients with VR telehealth tools. mobihealthnews.com: https://www.mobihealthnews.com/news/emea/sheba-medical-center-turns-xrhealthprovide-quarantined-coronavirus-exposed-patients-vr adresinden alındı

  • psu.edu. (2016, 06 09). Autism TMI Virtual Reality Experience. imex.psu.edu: https://imex.psu.edu/project/autism-tmi-virtual-reality-experience/ adresinden alındı

  • Radboud University. (2020). The Usability, Feasibility, and Tolerability of Virtual Reality for Rehabilitation From COVID-19 (COVRehab). Holland: ClinicalTrials.gov.

  • Raskino, M., Fenn, J., & Burton, B. (2013). Understanding Gartner's Hype Cycles. Gartner.

  • Salisbury, D. (2016, 06 21). Using virtual reality to help teenagers with autism learn how to drive. Vanderbilt University Research News: https://news.vanderbilt.edu/2016/07/21/using-virtual-reality-to-help-teenagers-withautism-learn-how-to-drive/ adresinden alındı

  • SickKids Foundation. (2016, 12 29). Samsung & SickKids VS Elina Missing Home. facebook.com: https://www.facebook.com/watch/?extid=SEO---&v=10158050263970422 adresinden alındı

  • Singh, T. (Yöneten). (2000). Cell [Sinema Filmi].

  • Tribemix. (2016, 11 14). Tribemix Virtual Reality for Dementia Care. youtube.com/: https://www.youtube.com/watch?v=N3ywcoqR4Co adresinden alındı

  • ugatoday. (2015, 01 25). Virtual world helps students ‘break through’. http://www.georgiabreakthru.org/: https://news.uga.edu/virtual-world-helps-studentsbreak-through/ adresinden alındı

  • Unlu, E. (2014, 11 04). Klickar Fobi Korkularını Gideriyor. klickar.com: http://www.klickar.com/2014/11/04/oculus-rift-fobi-with-klickar/ adresinden alındı

  • UofL Health. (2013, 07 02). Physicians only practice region offer virtual reality therapy anxiety disorders. uoflphysicians.com: http://www.uoflphysicians.com/news-room/uoflphysicians-only-practice-region-offer-virtual-reality-therapy-anxiety-disorders

  • Virtual Reality Society. (2018, 03 16). History Of Virtual Reality. vrs.org.uk: https://www.vrs.org.uk/virtual-reality/history.html adresinden alındı

  • Virtual Speech. (2019, 08 06). History of VR - Timeline of Events and Tech Development. virtualspeech.com: https://virtualspeech.com/blog/history-of-vr adresinden alındı

  • WHO. (2011). World report on disability 2011. Malta: WHO Library Cataloguing.

  • Williams, S. E. (2015, 05). How Virtual Reality Worlds Can Help Reduce Pain. http://ww2.kqed.org: http://ww2.kqed.org adresinden alındı

  • Wolfe, G. (2012). BreakThru: A STEM mentoring Community in Avatar-Based Virtual Reality for Students with Disabilities. Georgia: University of Georgia.

  • xr.health. (2021). Patient Discharge Report Patient ID: 4162. xr.health.

  • Yamamato, G. T., Zümrüt, N., & Altun, D. (2018). İş kazalarının önlenmesinde sanal gerçeklik teknolojisi ile deneyimsel öğrenme. Proceedings of the International Congress on Business and Marketing (s. 57-79). İstanbul: Maltepe University.

  • Yamamoto, G. T., & Altun, D. (2021). Virtual Reality Technology in Healthcare. Pearson Journal of Social Sciences & Humanities, 6(13), 92-104.

  • Yamamoto, G. T., Özgeldi, M., & Altun, D. (2018). Instructional Developments and Progress for Open and Equal Access for Learning. Open and Equal Access for Learning in School Management (s. 117-143). içinde London: BoD–Books on Demand.

  • Yamamoto, G. T., Zümrüt, N., & Altun, D. (2019). Dijital Dünyada Analog Kalmamak İçin İnsan Kaynaklarının Dönüşümü. Proceedings of the International Congress on Business and Marketing (s. 379-403). Istanbul: Maltepe University.

                                                                                                                                                                                                        
  • Article Statistics